FdF
by bhagenlo
written for version 2
Hi! Are you excited yet?
Finally, a project you can show your non-coder friends & family. It is no 2D-game and no beautiful infinite self-similar structure, but hey, it's about maps. And in 3D. (And has the coolest intro I've encountered so far.)
All joking aside, I think FdF is the most computationally interesting of the three – but I leave that up to you to decide.
Still here?
Okay. What do you need to start?
Although the project on its own could be relatively straightforward, it is quite useful to first get accustomed to the environment you're operating in. (Hint: It's different than usual.)#Prerequisites
minilibx
if you like memleaks, the MLX42
if not. The former has quite a good guide made by hsmits, the latter a comprehensive official documentation.
Ready? Okay. What do we need to do? We need to: And that's already it. Along the lines, you'll discover isometric projection, as well as 'the' original line drawing algorithm. Some minor remarks:#During
#Cleaning Up
Does it happen on your PC? If not, depending on which library you used, you might need to install some things to get your project up and running, right? Make sure to take preparations for that.
Since you'll be doing another graphics project during the core, we don't think there is much more to say (or practice) for here. Maybe enjoy some free time, or meet some peers in the kitchen? And with that:#Aftercare
See you at the next project.
And may your projections never be skewed.